[21:29] EF: Remember that game we were talkin about ages ago? MMRTS? Thought I'd bring it up again with a question, what could players do on the side if they aren't waging war? like something equivalant to hunting or quests of a sort? [21:29] *** Leon (random@jlcoles.demon.co.uk) Quit (This quit message intentionaly left blank) [21:29] MMRTS? [21:29] *** Leon (random@jlcoles.demon.co.uk) has joined #stars! [21:29] *** VoidHawk sets mode: +v Leon [21:29] Massive Multiplayer Real Time Strategy [21:29] evercrack commander? [21:29] maybe not RTS but ya know, you were talkin about it too [21:29] ::Thinks::. [21:29] MMOStars? [21:30] yeah [21:30] something like that [21:30] MMOTBS :) [21:30] but it doesn't have to be turn based [21:30] it could be a very very slow real-time [21:30] there are ups and downs [21:30] ok then.. MTORTS ;) [21:30] wasn't it MMORPG? :P [21:31] (Massively Tedious Online RTS ;) ) [21:31] hehe [21:31] lol [21:31] I'll be SD. >D [21:31] *** Leon (random@jlcoles.demon.co.uk) Quit (This quit message intentionaly left blank) [21:31] *** Leon (random@jlcoles.demon.co.uk) has joined #stars! [21:31] *** VoidHawk sets mode: +v Leon [21:31] I believe there are some already out.. [21:31] "SET ME TO FRIEND OR DIE BY THE MINEFIELD." :D [21:32] tiberium sun could be a MTORTS [21:32] ah, there it is... MMOSG... [21:32] The Massive Multiplayer Online Strategy Game [21:32] yeah [21:33] 28042002 was the last time we talked about it... that I have in the online logs at least :P [21:33] :P [21:33] You worry me sometimes EF [21:33] *** Johnny17 (znowfall@h236n1fls32o808.telia.com) Quit (Read error to Johnny17[h236n1fls32o808.telia.com] : Connection reset by peer) [21:33] what, don't you remember that I made a log page for it? [21:33] haven't updated it since, but hey :P [21:33] oh yeah [21:33] it ain't that difficult to search thru a text file log [21:34] well anyways, back to the question [21:34] * KJ begins imagining everquest the rts online [21:34] *** Summoner (danst31@AC8D2590.ipt.aol.com) has joined #stars! [21:34] *** VoidHawk sets mode: +v Summoner [21:34] hey Summoner [21:34] I even made a php system to automate the logging :P [21:34] most MMORPGs and of the sort have quests or "dungeons" to hunt in, what could be the substitute for something like that in a space strategy? [21:34] lo [21:35] http://xepher.net/~edorfaus/mmosg/ [21:35] hmm [21:35] My minefields. >D [21:35] :P [21:35] You laugh now. >D [21:36] *** Johnny17 (znowfall@h236n1fls32o808.telia.com) has joined #stars! [21:36] weeeeeeeeeeee [21:36] * KJ bribes Sotek's corrupt government into disabling a number of the mines to make a pathway thru them [21:36] I guess you could introduce some random computer-controlled planets/races that pop up from time to time and try to revolt, that you have to beat down... [21:36] :P [21:36] which game? [21:37] Theres always rogue Pirate fleets to hunt down [21:37] Yeah thats a good idea, or the random AI planets could even give you missions for them, like protect them from an attack or escort their convoy [21:37] yes... [21:37] this is sounding like jumpgate [21:38] heh [21:38] KJ: Have you read the logs? [21:38] give you some sort of payment for services rendered, and you can ofcourse choose to backstab 'em, although your honor would be lessened if you did probably :P [21:38] Kaelic: nope [21:38] Jumpgate (from B5) in a german translation of one of the novels is litterayll translated - Springtor :-) which sounds damn strange [21:38] literally even [21:38] in one game I built a fleet and said they were rogue pirates who had stolen my ships, and then I was free to attack anyone ;-) [21:38] * Wumpus hasn'T seen any B5 in German yet, heh [21:39] asked everyone to destroy them on sight... grin [21:39] heh [21:39] ...heh. ;P [21:39] Of course the quests could be mainly for newer races starting, once you get higher the hopes are the players would get involved in the politics and territory [21:39] hm, I see the sorting of that log list is a little odd... [21:40] yes [21:40] did anyone play that real time stars! version the russians made? [21:40] *** Wumpus is now known as WumpuStuff [21:40] that wasent supposed to be a stars! copy, but was... [21:40] ...heh. [21:41] Did we talk about secret opperatives at all before? like maybe sending people to cause bad PR or bribe a planets government to do something (under the players nose) [21:42] hm, I don't think we talked about just that... [21:42] I just liked what KJ said about Bribing Soteks dirty government to make a path through his minefield [21:43] :P [21:43] it could even be tied into the honor system, the less honorable your race is the more they might backstab each other for money [21:43] :D [21:44] * KJ might as well start his race with zero honour to save myself the hassle of losing it gradually ;) [21:44] j17: no. infact I remember someone from rgcs who did try, but was unable to access any of the servers they'd listed as being available [21:44] I once attacked a guy using his own gates to gate my warfleets into orbit around his planets ;-) [21:44] its entrepreneurial spirit, not backstabbing :P [21:44] Summoner: I tried it, but got outraged at how much it was like stars. basically it was stars, but realtime [21:44] J17: backstab? [21:44] *** Twinge (Twinge@dnvrapanas18poolb253.dnvr.uswest.net) has joined #stars! [21:44] j17- heh :) I've been meaning to testbed whether you can do that one day... I guess I know now :) [21:44] Heinz89: he had declared himself neutral, and I was to remove my fleets out from his space ;-) [21:44] heinz- well d'uh ,-) [21:45] hehe [21:45] Heinz89: he still had me set to friend, he'd forgot... [21:45] but he still had you set as friend? oh dear :) [21:45] yeah [21:45] he was 0.3 light years away from discovering my plan. he had a penscan scout heading for my closest planet where all my fleets were gathering... GRIN [21:46] "now, how did you manage to get from one side of the galaxy to my hw in one turn...??" [21:46] but he missed it by 0.3 years, and the year after I had all my fleets in orbit around his major planets, bombing away [21:46] hehehe [21:46] KJ: yeah, he was pretty upset about it ;-) [21:46] but realized straight away it was his own fault [21:47] I was the Cardassien, he was the Borq ;-) [21:47] EF: Do you think people should be able to build JumpGates? far into their technology of course [21:47] Johnny17: perfect strategy for the cardies then [21:47] hm, I dunno... would depend a bit on how they were implemented I think [21:47] KJ: yeah, it was beautiful ;-) [21:48] *** C|bbl (thinknot.c@modem-1170.arcanine.dialup.pol.co.uk) Quit (Ping timeout for C|bbl[modem-1170.arcanine.dialup.pol.co.uk]) [21:49] JumpGate to JumpGate could suck cause building one could also mean your instant death [21:49] unless you could block them out from certain players [21:49] I mean, jumpgates as stars!' gates, or as B5's gates? [21:50] hmm [21:50] I dunno, which do you think is better? [21:50] * WumpuStuff consideres setting a jumpgate to explode in a given year... if you get the year of arrival right, the enemy fleet gets splattered :) [21:50] aanyway, really away now [21:50] as in, instant jumpgate, or jump-to-hyperspace gate... [21:50] hehe [21:50] dunno really, not sure which is more realistic, and best in game terms [21:50] Jump-to-Hyperspace gate because it will be fast but still take time [21:51] *shrug* B5 hyperspace is just an excuse for avoiding the light-speed restriction, no? :) [21:51] *really* gone, ahem [21:51] *notes that bath is filling* :) [21:51] hehe [21:51] * Twinge defenestrates Wumpus [21:52] and there's also the question about how/where/who etc can make the gates... if it's planet/star-based, can be built anywhere, if it's possible to have builtin-in-a-ship gates(like B5's bigger ships)... [21:52] maybe jumpgates shouldn't be used at all, because once you had them you could never lose cargo ships or troop transports really [21:53] actually you could, depending on how it's made and explained [21:53] there could be an inherent danger to the gates, and/or limitations in size/mass... [21:53] like Honor Harrington series [21:53] * EdorFaus starts thinking of The Ways from WoT(or wherever it was) [21:54] I think Star-Based is a good scope [21:54] ya... could say it needs the inherent gravity of a star to operate or something [21:54] oh here is a thought [21:55] perhaps it takes imense power to use them so a jumpgate can only reach a jumpgate so far away, so you have to jump to another then transit again, allowing for people to raid gates when people are in-between travel [21:56] sortof the stars! type of gate [21:56] and when a ship comes out it takes a bit for the gate to get re-set, so they have to be vunerable for a bit preparing to jump again [21:57] yea... could say it takes a turn(or whatever time period) to set a gate to a destination(or to be a recieving end)... [21:57] should probably take a little bit of time to be in transit too though [21:58] yeah, it will be fast but not instant [21:58] hmm... makes me think of something that could be nice, annoying, and would be hard to implement... [21:58] oh tell me [21:58] what game is this for? [21:58] one Kaelic is planning [21:59] mm? Programming his own then? [21:59] well not exactly programming it now or soon [21:59] Its just an Idea I came up with awhile ago [22:00] is it an idea to put forward to game codeshops? [22:00] or codehouses even [22:00] no [22:00] from a story I read - where there is FTL travel, but the ones that made it don't *really* understand it, so it's not perfect... every time they start it, it goes into FTL - but *how much* FTL varies between each time... so a trip could take 3 days one time, and 6 days the next... [22:01] Im off to watch tb [22:01] tv [22:01] talk later peeps [22:01] so exact travel time will vary? [22:01] *** Johnny17 is now known as J17away [22:01] another thing from that story is that the ships can't use any sensors to see where they are in space, as those would work on lightspeed max... so wouldn't work while in FTL... which is why they need psychics for pilots, since psychic phenomena is instant :P [22:01] doesnt sound hard to implement really. make a plus/minus radius around the target destination, random where it lands [22:01] EF: Sounds like 40k [22:02] 40k? [22:02] Warhammer 40,000 [22:02] * EdorFaus repeats his ? - never heard of it :P [22:02] there ships are piloted by Psychics through the warp [22:03] heh [22:03] sounds like shadow vessels [22:04] heh [22:04] I was also thinking that the construction of a Jumpgate would cost a race (even a very rich one) a lot of resources to produce, so because of this making a lot would be very difficult so races would have to make agreements to allow each other to travel their gates, it could produce interesting politics [22:04] hmm, good idea [22:05] I think one thing that would set this game out from other strategies is the politics [22:06] ya.. most others are basically everyone-against-everyone, right? :P [22:06] exactly [22:09] hmm, an idea for new races coming into the game... I think we took care of this already but just an idea, let's say new races have just discovered FTL flight, and any nearby ships will pick up the unidentified warp signature... and may choose to check it out, so the player knows nothing of other races and alliances until contacted :) sorta like Earth in Star Trek... I remember a movie or episode where they went back and helped finish the first warp ship :) [22:09] Movie. [22:09] First Contact, I think it was :D [22:10] indeed [22:10] yea probably [22:10] not one of the b etter efforts, heh [22:10] Yeah we did talk about that, they would have no contact at all, and nobody would know about them at all until their ships were picked up [22:10] as if they were alone when they start [22:11] *** Sotek (sotek@user-2inikcq.dialup.mindspring.com) Quit (Read error to Sotek[user-2inikcq.dialup.mindsp ring.com]: Connection reset by peer) [22:11] maybe people could even sell cartography information [22:11] yep. I just thought a nice idea would be having them just at the verge of discovering FTL... so that they'll have to make a slight effort to get it, like push the right buttons to authorize the first test flight or something :) [22:11] heh yea :) [22:11] just think how important hiding your homeworld could bee [22:11] bee? [22:11] be [22:12] ppl's maps shouldn't show anything they haven't seen themselves or gotten info from others about - and that info may be erroneous, but should still show up :) [22:12] well, I guess stars should show up, but no info about planets etc unless obvious [22:12] *** Sotek (sotek@user-2inik13.dialup.mindspring.com) has joined #Stars! [22:12] *** Eillys sets mode: +v Sotek [22:13] unlike in stars!, where you know every dot is a planet with some kind of minerals or whatever on 'em :) [22:13] yeah [22:13] auto-mated sensor posts would be a good idea [22:13] yea. as a developed tech item [22:13] keep scanning and send info back about passing ships etc :) [22:14] oh what about communication boosters? perhaps you can only go so far until you lose control of a ship due to no contact, so you would want communication posts farther away from your planet [22:14] did we settle/discuss the instanticity of information? [22:14] nope [22:14] Ee. Ansibles, or? [22:14] mm auto-mated? [22:14] and here i was thinking sensors would be built ,-) [22:15] well, comm boosters should probably be an item... and one should be allowed to use others' boosters, *if the one having them allows it* [22:15] or you can hack in :) [22:15] *** tuna (tuna@baana17-54.verkkotieto.fi) has joined #Stars! [22:16] yeah [22:16] well, yes. that might be noticed though [22:16] *** Gible (gible@tnt1-88.quicksilver.net.nz) has joined #stars! [22:16] another thing is eavesdropping :P [22:16] but having them could be another reason to defend something [22:16] a new position for politics too [22:16] but I guess we can assume cryptography is rather advanced [22:16] Unbreakable codes. We more or less have one now. :P [22:16] imagine having a whole planet lost communication with you? [22:16] *** Summoner (danst31@AC8D2590.ipt.aol.com) Quit (Life Is a Suicide Mission - Orson Scott Card) [22:17] espionage still possible though... the weakest point in most encryption now is the human element [22:17] imagine having several lose contact? just kill off a booster between you and that group... [22:17] heh yea [22:17] True, Wump. [22:17] But nowadays we at least have codes that you can /tell/ are being snooped. [22:17] of course if you choose to use rot13, then thats your problem :) [22:17] hehehe lol [22:17] :P [22:18] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) has joined #stars! [22:18] hi [22:18] hacking could be part technology, part ship crew skill [22:19] the instanticity of info is a big point though. if it is instant it makes programming it a lot easier, and a lot easier for players to see stuff, but also loses realism... [22:19] the snoop-detectable codes are tricky without having some way of quantizing the data (IE making there only be 'one' copy of the data... which becomes interesting when you send it accross space...) [22:19] IE, you basically need a code which you have to repeat if you intercept it, to make that work... and that is still very hard [22:19] well, yeah. that's true. [22:19] Well, Edor, if you have ansibles, that's semi-plausible. :P [22:19] although in a few decades, who know :) [22:19] ansibles? [22:19] !seen heinz89 [22:19] heinz89 (Heinz@39.mercerville-33-34rs.nj.dial-access.att.net) was last seen by me in #stars! 26 minutes ago saying: like Honor Harrington series [22:20] lets say the first thing developed before FTL travel is warp communications [22:20] rigt here [22:20] Split-atom thingies, basically. instant communication due to quantum inseperability, IIRC. [22:20] err [22:20] Theortically possible [22:20] FTL travel? lol [22:20] heh [22:20] ah. [22:20] hey alric [22:20] lo [22:20] anyone for game? [22:20] how long you sticing about? :) [22:20] cos I may talk to you later :) [22:21] sotek- indeed, I believe there have been demonstrations of the *phenomenon*, although there's no constructive way of controlling it, nor any real explanation of why it works [22:21] about a 1/2 hour then i'll be back [22:21] s/constructive/viable/ [22:21] though it looks like you kicked zemmel butt (though I lost my fleet :( ) [22:21] Right. ^^; [22:21] pick up kid from daycare [22:21] heinz89 K :) [22:21] (IE you split... something... can't remember what, and if you annihilate one, then the other also "instantly" (apparnetly) is annihilated) [22:22] :) muhahahaha, sorry to hear about yours though [22:22] need to annihilate wumpus, leon and sotek :) [22:22] ::P [22:22] Why, Alric? ;) [22:22] heinz89: been too long since I played stars! :) [22:22] EF: What do you think? instant or not? [22:22] anihilate yourself first :) its much easier! [22:22] hmm [22:22] I'm way _way_ WAY out of practice :) [22:22] the game doesn'T allow you to space colonists does it? [22:23] wump: you space the ships too [22:23] not sure... pros and cons to both [22:23] not very nice to do that :P [22:23] You can delete ship designs. [22:23] *nod* sure [22:23] All cononists onboard go foom! :D [22:23] but I was thinking if you're in deep space and suddenyl realise you won't make it to wherever you're going... [22:23] (for example) [22:23] I say Instant, its easier to code as you mentioned and might be simpler for some people to keep track of, and more enjoyable [22:23] yea I guess [22:23] you can manually unload I think [22:23] hey, the Holonet is instant on Star Wars :) [22:24] I seem to remember having the game bitch at you that the crew refused the order, but I may be mistaken... hence why i asked :) [22:24] andromeda has more realistic tech - messages take light minutes to arrive :) [22:24] Why would you want to, particulalry? :P [22:24] or light seconds :) [22:24] I think they will refuse but haven't tried it [22:24] just assume that you have either that ansible thing, or that warp comm has already been developed and can go with say warp 100 without adverse effects as it's no mass going thru anyway :P [22:25] heh [22:25] easy to testbed it, innit? [22:26] if you'RE going to break the speed of light, there doesn't seem to be much reason to keep anything else from relativity either :P [22:26] don't even have to gen more than a couple turns, if that :P [22:26] *** Kaelic1 (Kaelic@host213-122-23-144.in-addr.btopenworld.com) has joined #Stars! [22:26] heh, I guess :) [22:26] whats the last thing you saw of me? [22:26] ef- true :) don't really care enough just now though, heh... just wondered [22:26] [22:23] hey, the Holonet is instant on Star Wars :) [22:26] [22:24] I seem to remember having the game bitch at you that the crew refused the order, but I may be mistaken... hence why i asked :) [22:26] [22:24] andromeda has more realistic tech - messages take light minutes to arrive :) [22:26] [22:24] Why would you want to, particulalry? :P [22:26] [22:24] or light seconds :) [22:26] [22:24] I think they will refuse but haven't tried it [22:26] [22:24] just assume that you have either that ansible thing, or that warp comm has already been developed and can go with say warp 100 without adverse effects as it's no mass going thru anyway :P [22:26] [22:25] heh [22:26] [22:25] easy to testbed it, innit? [22:26] [22:26] if you'RE going to break the speed of light, there doesn't seem to be much reason to keep anything else from relativity either :P [22:26] [22:26] don't even have to gen more than a couple turns, if that :P [22:26] EF- one turn would do, for, eg, JoaT (IE anyone who starts with a freighter)... possibly two if you try manually unloading (IE the auto unload fails) [22:27] stop :P [22:27] warp comm sounds fine to me [22:27] but it requires the comm stations to keep the message boosting through warp [22:27] *** WumpuStuff is now known as Wumpus [22:27] unless warp comm simply doesn't need too much energy due to exceedingly little mass going thru :P [22:27] *** Kaelic (Kaelic@host213-123-48-153.in-addr.btopenworld.com) Quit (Ping timeout for Kaelic[host213-123-48-153.in-addr.btopenworld.com]) [22:28] *** Kaelic1 is now known as Kaelic [22:28] * Wumpus ponders [22:28] * Wumpus still doesn't feel like making dinner [22:28] heh :P [22:28] mickey d's :) [22:29] maybe gravity has an adverse effect and the stations have to relaunch the message so they don't become useless [22:29] hm, I guess [22:29] As distance increases by a factor of n, power drops by a factor of n^2. [22:30] if you'Re going to claim there's a radiative effect you're going to have trouble justifying non-interceptability, if you want to explain everything :) [22:30] Sotek: so it would require a power boost then [22:30] 'sactly :P [22:30] ...shush, Wumpus. [22:30] *** BGile (Gible@tnt1-88.quicksilver.net.nz) has joined #stars! [22:30] Shush. ;) [22:30] :) [22:30] * Wumpus shrugs [22:30] Make it a scary encryption :P [22:31] I personally wouldn'T be too worried about the physics, but you guys seem to want it to be just so :) [22:31] *** Gible (gible@tnt1-88.quicksilver.net.nz) Quit (Read error to Gible[tnt1-88.quicksilver.net.nz]: Connection reset by peer) [22:31] sotek- *nod* [22:31] *** BGile is now known as Gible [22:31] wumpus: just assume cryptography is good enough to make it practically impossible to decrypt [22:31] my comment was probably ill phrased... I meant the suggestion someone made of communication where an eavesdropper can be detected [22:31] ef- *nod* sure [22:31] we essentially have that now, and making a lot of the codes we have harder to crack is relatively easy [22:32] perhaps they could still be intercepted just from hacking a comm station so it can steal it when it boosts through [22:32] of course quantum computers may send all that to hell, but hey :) [22:32] Kaelic: a nice thing there is, the comm stations don't need to decrypt it, just to pass it on just as it is :) [22:33] which means the headers are sent in the clear, which may still be of some use to an interested party [22:33] (hence we have, in the real world, both end-to-end encryption and... i forget the name of the other one... hop-to-hop encryption or something [22:34] not really - I'd guess the comm stations just pass it on to all the nearby comm stations except where it came from... possibly include a list of former comm stations so they won't retransmit the same message [22:34] thats even worse [22:34] because then someone could find out something about all the other comm stations [22:35] (although I suppose that could just be a GUID) [22:35] hey sotek? [22:35] or rather, comm stations keep an ID of the message for a while, and don't retransmit the same GUID'ed smg [22:35] but its also unlikely to be viable in a 'large' empire [22:35] s/smg/msg/ [22:35] if they are sent to a lot of other stations it could help hide the destination [22:35] (depnds on how many boosters you have, ofc) [22:35] and the source, as a booster might recieve it from several locations :P [22:36] if its the risk of a message being intercepted over destination/source I would take the latter [22:36] *** Sotek (sotek@user-2inik13.dialup.mindspring.com) Quit (WichitaFalls.TX.US.StarLink.Org CricInfo.LO.UK.Starlink.Org) [22:36] *** Paladiamo (u@h24-78-131-79.vc.shawcable.net) Quit (WichitaFalls.TX.US.StarLink.Org CricInfo.LO.UK.Starlink.Org) [22:36] *** Cody (cody@user-11200s5.dsl.mindspring.com) Quit (Ping timeout for Cody[user-11200s5.dsl.mindspring.c om]) [22:36] err sorry I said that wrong [22:36] just forget I said it [22:37] actually, the station-based GUID, combined with hop-to-hop encryption(if I understand what that is correctly), would be sufficient to help it work imo :) [22:38] *** Kaelic1 (Kaelic@host213-122-14-164.in-addr.btopenworld.com) has joined #Stars! [22:38] damnit [22:38] actually, the station-based GUID, combined with hop-to-hop encryption(if I understand what that is correctly), would be sufficient to help it work imo :) [22:38] you'd probably still want end-to-end encryption, if only for the case that someone hacks a relay... then they might know where the message is going, but still know what it is [22:39] what about jammer ships to disrupt communications? [22:39] (there being nothing preventing you having both end-to-end and hop-to-hop or whatever its properly called... you could even use the hop-to-hop part only for the headers, but thats an efficiency question which is probably *not* relevant here) [22:39] :P [22:39] as long as the original msg is encrypted with means not decryptable by anyone except the destination, preferably including the to/from(at least from), the station-to-station encryption of the stations-this-msg-has-been-on list doesn't need to be too big :P [22:39] might be easier to just destroy a station [22:39] sotek- mm EMP bombs :) [22:39] kaelic- also more conspicuous than a distant electronic jamming though [22:39] (IE harder to hide who is responsible) [22:39] he's gone [22:39] true [22:40] then of course it could relay through to another station [22:40] s/sotek/heinz/ [22:40] k [22:40] thus the benefits of having many stations and route it thru them all - if one or a few is jammed, it will still get thru, thru another set of stations :) [22:40] *** Kaelic (Kaelic@host213-122-23-144.in-addr.btopenworld.com) Quit (Ping timeout for Kaelic[host213-122-23-144.in-addr.btopenworld.com]) [22:41] *** Kaelic1 is now known as Kaelic [22:41] kind of link the original internet idea [22:41] yep [22:41] of course, places bigger demands on encryption, as the chance of interception increases, but that needs to be good *anyway* ... :P [22:41] people would also be able to link up with allies comm stations [22:41] yep [22:42] although they'd probly have to exchange a little bit of tech - namely some of the comm protocols - they'd probly have to do that anyway :P [22:42] well bbiab [22:42] *** Heinz89 is now known as Heinz|afk [22:43] theres also the option of NPC ran station networks that cost a little to use, but not very safe, that way you could choose to send some information securely [22:43] non-securely you mean [22:44] well securely by your own or non-securely by public [22:44] but yeah [22:44] you can still use end-to-end encryption that way though :) IE, the mercenaries don'T need to know *what* they are sending [22:44] but might still be preferable for stuff like personal messages and TV data and similar non-important stuff :) [22:44] heh well yes [22:44] :) [22:45] messaging other Races for just chatting could be done on public bands [22:45] bah, bloody linx [22:45] can't get to europe again [22:45] yep. while important messages would probably be done on military heavily-encrypted player-based bands :) [22:46] perhaps the option of setting each installation as default status reports to be sent on private or public, if on public someone could find the location of a shipyard or colony [22:46] can't get to europe? [22:46] well anything that goes through the LINX [22:46] yep.. [22:46] linx? isn't that a webbrowser..? or am I thinking of something else? :P [22:46] which is anything not in the UK or that goes via the US :) [22:47] LINX - London InterNet eXchange [22:47] 4--- 2 4ACTIVE! [22:47] ah [22:47] 4--- 2Sending3 .xy 2files for game3 GAME... [22:47] 4--- 2Sending3 .m 2files for year3 2400 2for game3 GAME  [22:47] EF: You gonna make a log of everything we discussed today? [22:47] internet nodes :) [22:47] was intending to, yea... [22:47] just checkin [22:48] KJ: you seeing probs with the LINX too? [22:48] saw some at work [22:48] *** tuna is now known as tuna^ewei [22:48] numerous websites down, ppl moaning "my email isn't working... hang on.. it is now... hang on..." [22:48] the discussion over or something, since you ask in the past tense? :) [22:48] KJ: heh :) [22:49] I noticed how I said that, no I hope its not over [22:49] KJ: 14:30 is when I saw the probs start, when 90% of peering in gthe LINX went down [22:49] tho it was supposed to have happened at about 2:30pm [22:49] KJ: it did :) [22:49] and only for 30 mins as well [22:50] "this is not a major outage" [22:50] KJ: my information is thee are still probs at the linx [22:50] Ships should definately be modular in a way, so for refits and things, unlike in stars how a ship is built and it will stay that way until death [22:50] 4--- 2 Force Generated in 8mins 40secs [22:50] tho I don't seem to be having any probs here... [22:50] try going to EF :) [22:50] what? /dns him or something? [22:50] ftp to him :) [22:51] address? [22:51] dns him :) [22:51] hmmm.. just tried that... seems to be taking it's time [22:51] *** Archother (~Arch@ool-18be3ad0.dyn.optonline.net) has joined #stars! [22:52] 4--- 2 Generating 4 turn(s)... [22:52] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) Quit (Read error to Arch[ool-18be3ad0.dyn.optonline.net]: EOF from client) [22:52] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) has joined #stars! [22:52] 4--- 2Sending3 .m 2files for year3 2404 2for game3 GAME  [22:54] 4--- 2 Force Generated in 8mins 40secs [22:54] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) Quit (Read error to Arch[ool-18be3ad0.dyn.optonline.net]: EOF from client) [22:54] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) has joined #stars! [22:54] 4--- 2 Generating 4 turn(s)... [22:55] 4--- 2Sending3 .m 2files for year3 2408 2for game3 GAME  [22:55] um... doesn't it show my IP in the hostmask? :P [22:56] how about destroying a gate which has ships en route to it? perhaps 100% casualties? that would be nice "You better run, my fleet is on its way...uh where did the gate go?" [22:56] hehe [22:56] shows your ip... but it is unable to resolve you [22:57] then again ships are gonna be few and useful [22:57] kaelic- I suggested that earlier :) [22:57] could be a tactical move, heh :) if you know something big is coming your way... [22:57] maybe not so weird... I haven't got a DNS running myself, and I doubt my school's DNS would know what name to give me... :P [22:57] 4--- 2 Force Generated in 8mins 40secs [22:57] perhaps they drop out of the warp from where the gate was so fierce the ships are all very badly damaged [22:57] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) Quit (Read error to Arch[ool-18be3ad0.dyn.optonline.net]: EOF from client) [22:57] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) has joined #stars! [22:58] easy pickings for ships sitting around [22:58] 4--- 2 Generating 4 turn(s)... [22:58] Wumpus: It could also be a bad move, if JumpGates are very expensive, would be a hard decision [22:58] it might've tried to use my netbios name and add the stud domain, but I think it doesn't even bother trying that :P not like it's needed for much I think [22:58] kaelic- indeed [22:58] 4--- 2Sending3 .m 2files for year3 2412 2for game3 GAME  [22:58] kaelic- but a tactical option nevertheless [22:58] make sure you dont make them -under- pwoered tho =) [22:58] (or strategic? I never really understood the difference) [22:59] *** tuna^ewei (tuna@baana17-54.verkkotieto.fi) Quit [22:59] tactical is in combat, strategic is not (I think) [22:59] might want to make them fairly sturdy too... but should probably give incoming ships a bit of damage if it is heavily damaged [22:59] at least if you go with the lots-of-damage-if-gate-lost option [23:00] 4--- 2 Force Generated in 8mins 40secs [23:00] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) Quit (Read error to Arch[ool-18be3ad0.dyn.optonline.net]: EOF from client) [23:00] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) has joined #stars! [23:00] Yeah thats a good idea, but if its your own gate you should have the option to self-destruct quickly [23:00] well, yes. or at least turn it off. [23:00] 4--- 2 Generating 4 turn(s)... [23:00] 4--- 2Sending3 .m 2files for year3 2416 2for game3 GAME  [23:01] maybe not make it possible to turn it off, since they might not know much about the technology, if a tunnel is on its way it might force open the gate, almost like a reaction [23:01] I don't think self-destruct mechanisms are too realistic really, at least not the boom type... I mean, what if it somehow got started erroneously, e.g. by comp failure? :P [23:01] then you need better computer technology :) [23:02] ef- thats easy enough to safegaurd... i mean, the Peacekeeper isn'T going to get launched by accident anytime soon (at least I hopen ot :P) [23:02] um, er, if they built it, they should be capable of turning it off, no? [23:02] should probably have safeguards on the off-turning though [23:03] possibly expensive and/or slow to turn off, and even more so to turn it back on again [23:03] 4--- 2 Force Generated in 8mins 40secs [23:03] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) Quit (Read error to Arch[ool-18be3ad0.dyn.optonline.net]: EOF from client) [23:03] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) has joined #stars! [23:03] I really need to zerobyte that damn wav [23:04] perhaps its not possible to stop a gate to open from outside, because once a tunnel or wormhole or whatever is on its way the gate just sucks it in and opens [23:04] well, I'd guess turning it off would be the same as if it was destroyed [23:04] except turning it off would be too easy [23:04] but it being expensive to turn off, or at least (even more so) turning it on is a good idea [23:05] shouldn't be quite as expensive as destroying it, but not too far off [23:05] maybe once a gate is turned on (using the stars gravity and all that) it can never be safely turned off [23:05] and you should of course be able to dismantle it :) but that should take a little while, same as with building it [23:06] maybe [23:06] ef- well, the reason I considered needing _time_ to turn it off, is to arrange for certain situations where blowing it up might be a last-ditch consideration [23:07] hm, yes, that's a good idea ofcourse [23:07] yeah, turning it off would be more like reverse building it, as if you do it wrong then its own gravity field or power or whatever it uses might just pull itself apart [23:07] btw, remind me, was this gonna be turnbased or "real"time= [23:07] s/=/?/ [23:07] 4--- 2 Generating 4 turn(s)... [23:07] slow real time was my idea [23:08] k.. [23:08] s/=/?/ what? [23:08] 4--- 2Sending3 .m 2files for year3 2420 2for game3 GAME  [23:08] replace = with ? in the above line :P [23:08] its a sed-ism :) [23:08] regular expression from somewhere, perl I think, not sure [23:08] (hmm, sadism :)) [23:08] hehe [23:08] originally sed, adopted by, amongst other things, perl, yes [23:08] k [23:08] (actually I wouldn't swear by 'originally') [23:09] *** Paladiamo (u@h24-78-131-79.vc.shawcable.net) has joined #Stars! [23:09] *** Paladiamo (u@h24-78-131-79.vc.shawcable.net) Quit (WichitaFalls.TX.US.StarLink.Org CricInfo2.LO.UK.StarLink.Org) [23:09] *** Paladiamo (u@h24-78-131-79.vc.shawcable.net) has joined #Stars! [23:09] *** Sotek (sotek@user-2inik13.dialup.mindspring.com) has joined #Stars! [23:09] *** Cody (~cody@user-11200s5.dsl.mindspring.com) has joined #Stars! [23:09] *** CricInfo.LO.UK.Starlink.Org sets mode: +vv Sotek Paladiamo [23:09] [Cody] "I go, but I come back!" [23:09] *** Eillys sets mode: +o Cody [23:10] when I say real time, imagine telling a ship to go somewhere, you watch it slowly turn itself around and get into position, then slowly start moving forward and even at FTL speeds it still would look slow, so say an attack on someone across the quadrant might take you 36 hours to reach it [23:11] when I say "slow" real time^ [23:11] heh nice :) [23:11] 4--- 2 Force Generated in 8mins 40secs [23:11] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) Quit (Read error to Arch[ool-18be3ad0.dyn.optonline.net]: EOF from client) [23:11] any idea how long a gating would take normally? [23:11] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) has joined #stars! [23:11] hmm 8x faster? [23:11] 4--- 2 Generating 4 turn(s)... [23:12] 4--- 2Sending3 .m 2files for year3 2424 2for game3 GAME  [23:12] hm, I guess something like that could work... [23:12] I dunno, first the threshold on warp needs to be figured out, then gating would be beyond that [23:12] ya [23:13] 4--- 2 Force Generated in 8mins 40secs [23:14] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) Quit (Read error to Arch[ool-18be3ad0.dyn.optonline.net]: EOF from client) [23:14] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) has joined #stars! [23:14] hm, for some reason makes me think of how ST does it... make a realspace bubble around the ship, and put yourself with the bubble into "hyperspace"(don't remember what it's called) [23:14] eh? [23:14] warp [23:15] *** Heinz|afk (Heinz@39.mercerville-33-34rs.nj.dial-access.att.net) Quit (Ping timeout for Heinz|afk[39.mercerville-33-34rs.nj.dial-access.att.net]) [23:15] ST ships travel through normal space though, no? Isn't that what the deflector is for? or is that only for relativistic speeds? [23:15] 4--- 2 Generating 4 turn(s)... [23:15] that's how I got it at least, partially from others' explanations [23:15] 4--- 2Sending3 .m 2files for year3 2428 2for game3 GAME  [23:16] wumpus: exactly. they travel in normal space.. but for warp speeds they take a bit of normal space with them into warpspace(or whatever) so they can move FTL :) [23:17] * Wumpus has the tech manual thingie at home, heh [23:17] at least that's how I understand it... partially from what I've seen of it, what with the warp bubbles and all in the show, and partially from others... including fanfics and other explanations :P [23:17] heh [23:17] (thats AU home, sigh) [23:17] I would suggest going to a trekkie channel but you might end up taking Warp Physics 101 [23:17] hehehe [23:18] I always liked the idea of a hyper drive built around controling one or more micro black holes that are given precise spins to effect translation - sheer nonsense no doubt but sounded cool and hyper travel time was independant of real space distance traveled [23:18] :P [23:18] heh [23:18] theres always the improbability drive [23:18] :) [23:18] 4--- 2 Force Generated in 8mins 40secs [23:18] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) Quit (Read error to Arch[ool-18be3ad0.dyn.optonline.net]: EOF from client) [23:18] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) has joined #stars! [23:19] 4--- 2 Generating 4 turn(s)... [23:19] * EdorFaus wonders if the understanding of the transporter he got from a fanfic story is anything like what the trekkies think [23:19] 4--- 2Sending3 .m 2files for year3 2432 2for game3 GAME  [23:20] it included a stasis field, a mind matrix, and converting the body into a plasma state which was put onto a carrier wave... :P [23:21] I'm pretty sure if it uses lots of big words it must be Trekology [23:21] the infinite improbability drive was rather neat... :) [23:21] or was it finite improbability..? /me doesn't remember atm :P [23:21] hehe [23:22] there are gonna have to be mystery traders [23:22] but maybe a bit more comedy or odd things [23:22] it was explained in fairly simple terms, to a non-tech, in a story, to understand a weird accident :P [23:22] not just technology [23:22] heh good idea [23:23] a janiter found out how to make it work after he spilt coffee on it, he was mobbed and killed by a bunch of Physicists for "Being a Smartass" [23:23] 4--- 2 Force Generated in 8mins 40secs [23:23] * EdorFaus could give you the explanation and a description of the accident from memory, and you'd probably understand it... although possibly not agree with it being possible :P [23:23] heh [23:23] I have the book somewhere, thats all I can remember [23:24] jesus.... just watched a vid of the japanese tetris finals... [23:24] the guy is a tetris machine [23:24] hehe [23:24] want to hear the transporter layman's explanation and the description of the accident? I can find the story too if you'd rather read the author's words [23:24] heh [23:24] tetris finals.... :P [23:25] EF: sure [23:25] 4--- 2 Generating 4 turn(s)... [23:25] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) Quit (Read error to Arch[ool-18be3ad0.dyn.optonline.net]: EOF from client) [23:25] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) has joined #stars! [23:25] 4--- 2Sending3 .m 2files for year3 2436 2for game3 GAME  [23:26] well, basically, the transporter first puts the object in stasis. then it applies a mind matrix thingy, which sortof reads the contents of the mind - the first transporters didn't have this matrix, and the maker's assistant was so sure it worked she came out a vegetable on the other side. was brought up again, became a totally diff. person due to other experiences ofcourse. [23:27] then the body of the person is turned into a plasma state, which has properties of waves as well as of matter - and they use the wave properties to latch it onto a carrier wave. [23:28] *** J17away (znowfall@h236n1fls32o808.telia.com) Quit [23:28] 4--- 2 Force Generated in 8mins 40secs [23:28] they then send the mind matrix to the reciever transporter, which saves it in a buffer, and then they transmit the body, which is also put in a buffer until the entire thing is down [23:29] 4--- 2 Generating 4 turn(s)... [23:29] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) Quit (Read error to Arch[ool-18be3ad0.dyn.optonline.net]: EOF from client) [23:29] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) has joined #stars! [23:29] then they reverse the process, extracts the body wave from the carrier wave, turns it back into solidity, and applies the mind matrix to put the mind back in. [23:29] then they drop the stasis field, and the process is complete. [23:29] 4--- 2Sending3 .m 2files for year3 2440 2for game3 GAME  [23:29] the reciever is then ready to recieve the next person... the buffer isn't cleared though. [23:29] as for the accident... [23:30] there were several people disembarking from a spaceship, beaming down to the surface [23:30] so one person gets down safe and sound, and then they start the next. [23:30] then there is an explosion - turns out that the sender has been sabotaged by some group. [23:31] a tech, the person just having been beamed down, is good with transporters and tries to help out to save the person that was in transit.. [23:32] turns out, the mind matrix was transferred, but not the body pattern, and the sender had its buffer wiped due to the explosion. [23:32] it starts to get urgent - the mind matrix is unstable, can't be in the holding pattern for too long before it detoriorates [23:33] then they notice that, by sheer luck, the transfer was aborted right between the sending of the mind matrix and the body pattern... and they desperately tries something... somehow successfully... [23:33] and end up with the person having a copy of the body of the last person being beamed down. [23:34] Does anyone here have experiance of using StarYear to pipe the year of a stars file into mIRC script? [23:34] EF: What story is this? [23:34] 4--- 2 Force Generated in 8mins 40secs [23:34] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) Quit (Read error to Arch[ool-18be3ad0.dyn.optonline.net]: EOF from client) [23:34] seeing as the person in the accident was human, and the last person beamed down wasn't, ... well.. :) [23:34] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) has joined #stars! [23:35] best when sexes are changed too :) [23:35] 4--- 2 Generating 2 turn(s)... [23:36] "I always wanted to be an alien female" :) [23:36] Do you think Transporting should be in the game? I think landing transports are much better [23:36] 4--- 2Sending3 .m 2files for year3 2442 2for game3 GAME  [23:36] alric: actually, that happens here. from human male, to chakat hermaphrodite... :P [23:36] what are you talking about anyway? :) [23:36] Forest Tales #16: Tranformations (part one) [23:36] http://www.furry.org.au/chakat/index.html [23:37] a bunch of stories based in a universe supposedly being the Star Trek one... but with a few additions I don't think is seen in any of the series or movies [23:37] the story seemed so good until I saw what a chakat looked like [23:38] its like Furcadia meets Star Trek [23:38] what, you got anything against genengineered centauroid cat-people? :) [23:38] heh [23:39] besides everything? [23:39] 4--- 2 Force Generated in 8mins 40secs [23:40] why do you have anything against them anyway? just because they're created by humans(Humans Firster!!), because they're non-human, because they've got fur, what? [23:40] Do you think it should be possible to convert other races populous to your side? perhaps your a Chakat and the enemy is the Dog equivelant and you capture a colony but the people decided to join you and help you instead of having to be wiped out [23:41] yeah, to some extent. [23:41] because they look like something abducted from Furcadia [23:41] www.furcadia.com [23:41] religious conversion type action. or if tey lke your government a lot better, etc. [23:42] 4--- 2 Generating 2 turn(s)... [23:42] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) Quit (Read error to Arch[ool-18be3ad0.dyn.optonline.net]: EOF from client) [23:42] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) has joined #stars! [23:42] heh [23:42] anyone have a copy of starstat.c ? [23:42] 4--- 2Sending3 .m 2files for year3 2444 2for game3 GAME  [23:43] they have drawings of Chakat have sex? [23:43] having^ [23:43] a few. more without I think. if you read their description it becomes clear why though. [23:44] btw, is furcadia the only reason you have anything against furry stuff? [23:44] *** evilmage (evilmage@modem-718.caterpie.dialup.pol.co.uk) has joined #STARS! [23:44] *** Eillys sets mode: +v evilmage [23:44] yes [23:44] its tainted me for life [23:44] I've been sorta into the stuff for ages(mostly read stuff with little to no sex tho), and I've never even seen furcadia before :P [23:45] 4--- 2 Force Generated in 8mins 40secs [23:45] Why would felines evolve into centaur like? I would have thought a bipedal creature with a slight hunch [23:45] cat from red dwarf :) [23:46] oh [23:46] they are engineerd [23:46] *** LEit (elliott@48.69.252.64.snet.net) has joined #stars! [23:46] *** VoidHawk sets mode: +v LEit [23:47] yep. [23:47] same with several of the other races in that universe, human having dabbled with genetics :P [23:48] centauroid mammals aren't very likely to have evolved really... at least not from earth-like stock. but since they *didn't* evolve... :P [23:48] 4--- 2 Generating 2 turn(s)... [23:48] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) Quit (Read error to Arch[ool-18be3ad0.dyn.optonline.net]: EOF from client) [23:48] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) has joined #stars! [23:49] 4--- 2Sending3 .m 2files for year3 2446 2for game3 GAME  [23:49] if they wanted to make a perfect being I think something more insect like would have been good [23:49] man someone has way too much time on their hands [23:49] this place is huge [23:50] well, it's been around for quite some while too [23:51] some of these pictures are a bit odd [23:51] how so? [23:51] http://www.furry.org.au/chakat/Images/chakat_self.jpg [23:51] well odd I say disturbing [23:51] to go that far into detail for a new species [23:51] lol [23:52] if you take a look at the "An Introduction to Chakats" ( http://www.furry.org.au/chakat/Intro. html ) it explains quite a bit about 'em [23:53] I just skimmed through it [23:53] 4--- 2 Force Generated in 8mins 40secs [23:53] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) Quit (Read error to Arch[ool-18be3ad0.dyn.optonline.net]: EOF from client) [23:53] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) has joined #stars! [23:54] okay now I am just put off on these things [23:54] whoever wrote this is either not getting any or has some issues [23:54] 4--- 2 Generating 2 turn(s)... [23:54] or they are into their cat a bit TOO much [23:54] heh [23:54] 4--- 2Sending3 .m 2files for year3 2448 2for game3 GAME  [23:54] or have just had a bit too much inspiration :P [23:55] Chakats also make good teachers for the nervous young person who is just starting to become sexually active. Many a young male or female has given their virginity to a loving, kind and understanding chakat. They come to them as nervous and inexperienced youths and leave as confident and competent lovers. [23:55] if Ashtur pops in before I get back - please ask him to dcc me a map or two of the Fulda Gap region if he has any, thanks. [23:55] *** Omnivore is now known as OmniAFK [23:56] heh, 3 more eps of FB to watch :) [23:57] still 10gigs of anime on my HD [23:57] 4--- 2 Force Generated in 8mins 40secs [23:57] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) Quit (Read error to Arch[ool-18be3ad0.dyn.optonline.net]: EOF from client) [23:57] alric- :-) [23:57] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) has joined #stars! [23:57] aanyway [23:57] oh dog is bugging me, afk for a bit [23:57] sleepies for me [23:57] *** evilmage (evilmage@modem-718.caterpie.dialup.pol.co.uk) Quit [23:57] g'night all [23:57] *** Kaelic is now known as Kaelic-AFK [23:57] 15.5+20.4GB here :P [23:57] *** Wumpus (michaelz@Bcfbd.pppool.de) Quit (Zzzzz) [23:58] Erp [23:58] I missread Kaelic last line for a second there [23:59] heh [23:59] That and the stuff he had just been writing made me do a real big double take [23:59] 4--- 2 Generating 2 turn(s)... [23:59] 4--- 2Sending3 .m 2files for year3 2450 2for game3 GAME  [00:00] hehe [00:00] well, that previous line was a cut-n-paste from the website [00:01] 4--- 2 Force Generated in 8mins 40secs [00:01] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) Quit (Read error to Arch[ool-18be3ad0.dyn.optonline.net]: EOF from client) [00:01] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) has joined #stars! [00:05] may be worth it to mention that that comes from under the headline "Sexually Oriented Roles in Society" in an article describing them... [00:05] *** OWK (overkw@12-226-232-174.client.attbi.com) has joined #stars! [00:05] *** VoidHawk sets mode: +v OWK [00:06] 4--- 2 Generating 2 turn(s)... [00:06] 4--- 2Sending3 .m 2files for year3 2452 2for game3 GAME  [00:09] and the stories on the page aren't too bad, as stories go. I've seen(and read) worse. can't write better myself, but then that doesn't say much as I'm no good at writing. Most of the stories don't center around sex either. some have it present in them, others don't. [00:09] *** Kaelic-AFK (Kaelic@host213-122-14-164.in-addr.btopenworld.com) Quit (Ping timeout for Kaelic-AFK[host213-122-14-164.in-addr.btopenworld.com]) [00:17] 4--- 2 4INACTIVE! [00:18] *** Arch (~Arch@ool-18be3ad0.dyn.optonline.net) Quit [00:18] *** Archother (~Arch@ool-18be3ad0.dyn.optonline.net) Quit [00:19] FB 24 ends in a cliffhanger :) [00:19] time for 25 :) [00:20] :) [00:21] *** Kaelic-AFK (Kaelic@host213-122-109-74.in-addr.btopenworld.com) has joined #Stars! [00:21] did I miss anything? [00:21] *** Kaelic-AFK is now known as Kaelic [00:22] gonna have to get around to that me soon too... looking at the Winds of Change story archive page right now though... now if I could just remember which of these I've already read I could figure out which two are the new ones... [00:22] wb [00:22] not really... if you've still got the buffer from before you disconnected... what's the last you saw? [00:23] may be worth it to mention that that comes from under the headline "Sexually Oriented Roles in Society" in an article describing them... [00:23] *** OWK has joined #stars! [00:23] *** VoidHawk sets mode: +v OWK [00:23] --- Generating 2 turn(s)... [00:23] --- Sending .m files for year 2452 for game GAME [00:23] k.. only part between that and your disconnect (and only relevant bit before your rejoin) was this line: [00:24] and the stories on the page aren't too bad, as stories go. I've seen(and read) worse. can't write better myself, but then that doesn't say much as I'm no good at writing. Most of the stories don't center around sex either. some have it present in them, others don't. [00:24] guess it wasn't mucht then [00:24] * EdorFaus has since went on to look at some other story pages, with other content :P [00:27] Fnord: Mr. Clean disobeys the calculator. [00:27] Oh how about a name for "The game" [00:27] * EdorFaus decides to catch up on WoC some other time, and wait another while with Metamor Keep... AFIS.. hmm.. nah not now, despite it being really good... I think I'll watch some anime... finish FB, me thinks. yes. that's a good idea :) [00:28] no idea. I have a hard time coming up with names. pained for quite a while over the names in my (few) stories :P [00:28] "The game" is a great game. [00:28] hm, one of which I really should continue writing on... ahwell, later. as usual. [00:28] althought I'm thinking a different one :) [00:28] heh [00:29] how about "Space Frontier" ? sounds taken, probably is [00:29] 'The Game' is a concept form Piers Anothy's Split Infinity series [00:29] *** RandomHost (Random@jlcoles.demon.co.uk) has joined #Stars! [00:29] *** VoidHawk sets mode: +v RandomHost [00:29] that's just the problem, all the good and obvious names are already taken :P [00:30] Please wait until you see the Blitzbot banner in #Blitz before doing anything with me. [00:30] so then it needs one that isn't obvious [00:31] space juxtaposition :D [00:32] how about we put that on the "maybe" list? [00:32] :) [00:32] hehe [00:34] how about Astro-Topia? no prob not [00:35] sounds cheesy ;) [00:36] well lets see what the game is about [00:36] Space, Strategy, Politics [00:36] Empire Building [00:36] The Strategy of Spacing Politicians? [00:36] * Kaelic adds to Maybe list [00:37] lol [00:38] may get a few buyers just because the name makes it sound like fun :) [00:38] *** RandomHost (Random@jlcoles.demon.co.uk) Quit (This quit message intentionaly left blank) [00:39] Aurora Empires? Star Cruisers? Inter-Galactic? [00:40] *** Summoner (danst31@AC9A8378.ipt.aol.com) has joined #stars! [00:40] *** VoidHawk sets mode: +v Summoner [00:41] SOAP (Strategy Of Astronomical Politics) [00:41] SOAP Online [00:41] :) [00:41] oh imagine the logo, a bar of soap with wings and an engine at the back [00:41] lol [00:42] hm, SOAPS - Strategy Of Astronomical Politics in Space... as a variation [00:42] redundant [00:42] lol [00:42] yes.. :P [00:42] well not true [00:43] Astronomical could be used as if its Huge politics [00:43] well, yes... [00:43] seems 24-26 are really 1 long episode [00:43] k [00:43] well 25 ends in a to be continued type cliffhanger too [00:43] better get around to watching 'em then :) [00:43] * Alric starts 26 :) [00:44] how about Aurora Galaxies ? [00:44] that logo idea is really funny... better put the SOAP letters on it ofcourse, and make it a spacey background... [00:44] Hehe, I almost feel like trying to make one of those right now :D [00:45] * EdorFaus shrugs... as mentioned, I'm no good with names. sounds ok really. as do the others really. so don't ask me - I'm no good at deciding. :P [00:45] *** Twinge is now known as TwingeAwy [00:46] maybe even Aurora Galaxy Online, and Aurora could be the name of the Galaxy? maybe thats too corny, what are some real Galaxies? Milky Way, Andromeda... [00:47] * EdorFaus feels like making a bar of soap in 3D, with wings and engine... and put it onto a spacey background, maybe animate it a little... but not now. [00:47] hm, too bad alien's away for a while :P [00:47] lol [00:47] *** Yeo (yeo_19@host213-1-116-88.in-addr.btopenworld.com) has joined #stars! [00:47] *** Eillys sets mode: +v Yeo [00:48] the worst part about coming up with names is if it sounds good to yourself you don't know if it sounds good to others